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Nintendo wii skyward sword rom
Nintendo wii skyward sword rom












To move Link’s camera - without jarringly resetting it behind his back - you have to hold the right shoulder button and then move the right stick, overriding its attack functions. But simple actions like moving the camera makes Skyward Sword feel like a remastered Nintendo 64 title, where I’m spending as much time trying to see what’s in front of me as I am moving my character. You benefit from being able to easily flip Skulltulas by swiping up, or stabbing a crystal out of an Armos’ open mouth with a click of the stick. These motion control moments are jarring, but Skyward Sword HD’s new controls also suffer from trying to work around the Wii Remote’s limited button layout. REVIEW: Skyward Sword is the exact opposite of Breath of the Wild, but it’s still great It was clunky with motion controls, but it’s completely out of place when using a controller. Skyward Sword is filled with these random moments that remind you what it once was, like using Link’s sword to draw on walls to get hearts or bombs. The combat will definitely seem odd to players who don’t know the game’s “motion-first” history, and actions like rotating the boss key to fit into its keyhole are downright confusing. Still, the odd remnants of the original Skyward Sword and its obsession with motion controls remain. No combat is simple in Skyward Sword HD, but with the removal of motion controls, it’s at least comfortable and precise - something the original version definitely was not.

NINTENDO WII SKYWARD SWORD ROM PRO

Instead, I can control the Master Sword with the Pro Controller’s right analog stick. Skyward Sword HD isn’t like the “tap A to slice” Zelda games of old, nor does it have Twilight Princess’ special combo attacks. Worse, it made the game very difficult to play while sitting down - the position I, and I’d think many people, prefer to take while relaxing with a Zelda game.

nintendo wii skyward sword rom nintendo wii skyward sword rom nintendo wii skyward sword rom

But the Wii Remote was an imprecise tool, and it was infuriating to go through the effort of swinging diagonally and to the right in order to hit an enemy’s weak point only for the game to interpret it as a horizontal right slash. The original Skyward Sword changed up the standard Zelda controls through the Wii Remote, forcing players to swing their arm as if they were Link himself, slashing with the Master Sword. This crank is a legacy gameplay moment, and makes more sense with motion controls than without Image: Nintendo via Polygon












Nintendo wii skyward sword rom